44 lines
1.8 KiB
Markdown
44 lines
1.8 KiB
Markdown
# Design patterns in golang
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>A beginner guide... happy coding!
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## Table of Contents
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- [Creational patterns](#creational-patterns)
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- [Singleton](#singleton)
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- [Builder](#builder)
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- [Structural patterns](#structural-patterns)
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- [Composition](#composition)
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- [Behavioral patterns](#behavioral-patterns)
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- [Concurrency patterns](#concurrency-patterns)
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---
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## Creational patterns
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Creational design patterns abstract the instantiation process. They help make a system independent of how its objects are created, composed, and represented.
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### Singleton
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Ensure a class only has one instance, and provide a global point of access to it.
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### Builder
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Separate the construction of a complex object from its representation so that the
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same construction process can create different representations.
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## Structural patterns
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Structural patterns are concerned with how classes and objects are composed to form
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larger structures. Structural class patterns use inheritance to compose interfaces or implementations.
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As a simple example, consider how multiple inheritance mixes two or
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more classes into one.
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### Composition
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Compose objects into tree structures to represent part-whole hierarchies. Composite
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lets clients treat individual objects and compositions of objects uniformly.
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## Behavioral patterns
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Behavioral patterns are concerned with algorithms and the assignment of responsibilities
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between objects. Behavio ral patterns describe not just patterns of objects or classes
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but also the patterns of communication between them. These patterns characterize
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complex control flow that's difficult to follow at run-time. They shift your focus away
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from flow of control to let you concent ratejust on the way objects are interconnected.
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## Concurrency patterns
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Pattenrs for concurrent work and parallel execution in Go. |