# Design patterns in golang >A beginner guide... happy coding! ## Table of Contents - [Creational patterns](#creational-patterns) - [Singleton](#singleton) - [Builder](#builder) - [Structural patterns](#structural-patterns) - [Composition](#composition) - [Behavioral patterns](#behavioral-patterns) - [Concurrency patterns](#concurrency-patterns) --- ## Creational patterns Creational design patterns abstract the instantiation process. They help make a system independent of how its objects are created, composed, and represented. ### Singleton Ensure a class only has one instance, and provide a global point of access to it. ### Builder Separate the construction of a complex object from its representation so that the same construction process can create different representations. ## Structural patterns Structural patterns are concerned with how classes and objects are composed to form larger structures. Structural class patterns use inheritance to compose interfaces or implementations. As a simple example, consider how multiple inheritance mixes two or more classes into one. ### Composition Compose objects into tree structures to represent part-whole hierarchies. Composite lets clients treat individual objects and compositions of objects uniformly. ## Behavioral patterns Behavioral patterns are concerned with algorithms and the assignment of responsibilities between objects. Behavio ral patterns describe not just patterns of objects or classes but also the patterns of communication between them. These patterns characterize complex control flow that's difficult to follow at run-time. They shift your focus away from flow of control to let you concent ratejust on the way objects are interconnected. ## Concurrency patterns Pattenrs for concurrent work and parallel execution in Go.