Update error log for wrong node id.
When custom NodeBits was set, the node number may bigger than 1023.
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		@@ -89,16 +89,16 @@ type ID int64
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// IDs
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func NewNode(node int64) (*Node, error) {
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	if node < 0 || node > nodeMax {
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		return nil, errors.New("Node number must be between 0 and 1023")
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	}
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	// re-calc in case custom NodeBits or StepBits were set
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	nodeMax = -1 ^ (-1 << NodeBits)
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	nodeMask = nodeMax << StepBits
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	stepMask = -1 ^ (-1 << StepBits)
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	timeShift = NodeBits + StepBits
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	nodeShift = StepBits
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	if node < 0 || node > nodeMax {
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		return nil, errors.New("Node number must be between 0 and " + strconv.Itoa(nodeMax))
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	}
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	return &Node{
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		time: 0,
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