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https://github.com/wangyu-/udp2raw.git
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refactor
This commit is contained in:
82
common.h
82
common.h
@@ -61,66 +61,6 @@ typedef long long i64_t;
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typedef unsigned int u32_t;
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typedef int i32_t;
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const int max_data_len=1600;
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const int buf_len=max_data_len+400;
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const u32_t max_handshake_conn_num=10000;
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const u32_t max_ready_conn_num=1000;
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const u32_t anti_replay_window_size=4000;
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const int max_conv_num=10000;
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const u32_t client_handshake_timeout=5000;//unit ms
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const u32_t client_retry_interval=1000;//ms
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const u32_t server_handshake_timeout=client_handshake_timeout+5000;// this should be longer than clients. client retry initially ,server retry passtively
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const int conv_clear_ratio=10; //conv grabage collecter check 1/10 of all conv one time
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const int conn_clear_ratio=30;
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const int conv_clear_min=1;
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const int conn_clear_min=1;
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const u32_t conv_clear_interval=3000;//ms
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const u32_t conn_clear_interval=3000;//ms
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const i32_t max_fail_time=0;//disable
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const u32_t heartbeat_interval=1000;//ms
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const u32_t timer_interval=400;//ms. this should be smaller than heartbeat_interval and retry interval;
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const uint32_t conv_timeout=120000; //ms. 120 second
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//const u32_t conv_timeout=30000; //for test
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const u32_t client_conn_timeout=15000;//ms.
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const u32_t client_conn_uplink_timeout=client_conn_timeout+2000;//ms
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const uint32_t server_conn_timeout=conv_timeout+60000;//ms. this should be 60s+ longer than conv_timeout,so that conv_manager can destruct convs gradually,to avoid latency glicth
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//const u32_t server_conn_timeout=conv_timeout+10000;//for test
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const u32_t iptables_rule_keep_interval=15;//unit: second;
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extern int about_to_exit;
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extern pthread_t keep_thread;
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extern int keep_thread_running;
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enum raw_mode_t{mode_faketcp=0,mode_udp,mode_icmp,mode_end};
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extern raw_mode_t raw_mode;
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enum program_mode_t {unset_mode=0,client_mode,server_mode};
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extern program_mode_t program_mode;
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extern unordered_map<int, const char*> raw_mode_tostring ;
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extern int socket_buf_size;
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extern int force_socket_buf;
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enum server_current_state_t {server_idle=0,server_handshake1,server_ready}; //server state machine
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enum client_current_state_t {client_idle=0,client_tcp_handshake,client_handshake1,client_handshake2,client_ready};//client state machine
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union current_state_t
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{
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server_current_state_t server_current_state;
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client_current_state_t client_current_state;
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};
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typedef u32_t id_t;
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typedef u64_t iv_t;
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@@ -129,6 +69,9 @@ typedef u64_t padding_t;
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typedef u64_t anti_replay_seq_t;
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const int max_data_len=1600;
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const int buf_len=max_data_len+400;
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u64_t get_current_time();
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u64_t pack_u64(u32_t a,u32_t b);
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@@ -138,7 +81,6 @@ u32_t get_u64_l(u64_t a);
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char * my_ntoa(u32_t ip);
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void myexit(int a);
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void init_random_number_fd();
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u64_t get_true_random_number_64();
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u32_t get_true_random_number();
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@@ -148,28 +90,20 @@ u64_t hton64(u64_t a);
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bool larger_than_u16(uint16_t a,uint16_t b);
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bool larger_than_u32(u32_t a,u32_t b);
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void setnonblocking(int sock);
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int set_buf_size(int fd);
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unsigned short csum(const unsigned short *ptr,int nbytes);
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void signal_handler(int sig);
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int numbers_to_char(id_t id1,id_t id2,id_t id3,char * &data,int &len);
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int char_to_numbers(const char * data,int len,id_t &id1,id_t &id2,id_t &id3);
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int set_buf_size(int fd,int socket_buf_size,int force_socket_buf);
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void myexit(int a);
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int add_iptables_rule(const char *);
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unsigned short csum(const unsigned short *ptr,int nbytes);
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int clear_iptables_rule();
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int iptables_gen_add(const char * s,u32_t const_id);
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int iptables_rule_init(const char * s,u32_t const_id,int keep);
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int keep_iptables_rule();
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int numbers_to_char(id_t id1,id_t id2,id_t id3,char * &data,int &len);
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int char_to_numbers(const char * data,int len,id_t &id1,id_t &id2,id_t &id3);
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const int show_none=0;
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const int show_command=0x1;
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const int show_log=0x2;
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const int show_all=show_command|show_log;
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int run_command(string command,char * &output,int flag=show_all);
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//int run_command_no_log(string command,char * &output);
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int read_file(const char * file,string &output);
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