wangyu-UDPspeeder/connection.h
2017-10-13 07:56:53 -05:00

123 lines
3.0 KiB
C

/*
* connection.h
*
* Created on: Sep 23, 2017
* Author: root
*/
#ifndef CONNECTION_H_
#define CONNECTION_H_
extern int disable_anti_replay;
#include "connection.h"
#include "common.h"
#include "log.h"
#include "delay_manager.h"
#include "fd_manager.h"
#include "fec_manager.h"
/*
struct anti_replay_t //its for anti replay attack,similar to openvpn/ipsec 's anti replay window
{
u64_t max_packet_received;
char window[anti_replay_window_size];
anti_replay_seq_t anti_replay_seq;
anti_replay_seq_t get_new_seq_for_send();
anti_replay_t();
void re_init();
int is_vaild(u64_t seq);
};//anti_replay;
*/
struct conv_manager_t // manage the udp connections
{
//typedef hash_map map;
unordered_map<u64_t,u32_t> u64_to_conv; //conv and u64 are both supposed to be uniq
unordered_map<u32_t,u64_t> conv_to_u64;
unordered_map<u32_t,u64_t> conv_last_active_time;
unordered_map<u32_t,u64_t>::iterator clear_it;
unordered_map<u32_t,u64_t>::iterator it;
unordered_map<u32_t,u64_t>::iterator old_it;
//void (*clear_function)(uint64_t u64) ;
long long last_clear_time;
conv_manager_t();
conv_manager_t(const conv_manager_t &b)
{
assert(0==1);
}
~conv_manager_t();
int get_size();
void reserve();
void clear();
u32_t get_new_conv();
int is_conv_used(u32_t conv);
int is_u64_used(u64_t u64);
u32_t find_conv_by_u64(u64_t u64);
u64_t find_u64_by_conv(u32_t conv);
int update_active_time(u32_t conv);
int insert_conv(u32_t conv,u64_t u64);
int erase_conv(u32_t conv);
int clear_inactive(char * ip_port=0);
int clear_inactive0(char * ip_port);
};
struct conn_info_t //stores info for a raw connection.for client ,there is only one connection,for server there can be thousand of connection since server can
//handle multiple clients
{
conv_manager_t conv_manager;
fec_encode_manager_t fec_encode_manager;
fec_decode_manager_t fec_decode_manager;
my_timer_t timer;
ip_port_t ip_port;
u64_t last_active_time;
conn_info_t()
{
}
void update_active_time()
{
last_active_time=get_current_time();
}
conn_info_t(const conn_info_t &b)
{
assert(0==1);
}
};
struct conn_manager_t //manager for connections. for client,we dont need conn_manager since there is only one connection.for server we use one conn_manager for all connections
{
unordered_map<u64_t,conn_info_t*> mp;//<ip,port> to conn_info_t;
unordered_map<u64_t,conn_info_t*>::iterator clear_it;
long long last_clear_time;
conn_manager_t();
conn_manager_t(const conn_info_t &b)
{
assert(0==1);
}
int exist(ip_port_t);
conn_info_t *& find_p(ip_port_t); //be aware,the adress may change after rehash
conn_info_t & find(ip_port_t) ; //be aware,the adress may change after rehash
int insert(ip_port_t);
/*
int exist_fd64(fd64_t fd64);
void insert_fd64(fd64_t fd64,ip_port_t);
ip_port_t find_by_fd64(fd64_t fd64);*/
int erase(unordered_map<u64_t,conn_info_t*>::iterator erase_it);
int clear_inactive();
int clear_inactive0();
};
extern conn_manager_t conn_manager;
#endif /* CONNECTION_H_ */