package state
import (
"fmt"
)
type State interface {
executeState(c *Context)
}
type Context struct {
StepIndex int
StepName string
Current State
type StartState struct{}
func (s *StartState) executeState(c *Context) {
c.StepIndex = 1
c.StepName = "start"
c.Current = &StartState{}
type InprogressState struct{}
func (s *InprogressState) executeState(c *Context) {
c.StepIndex = 2
c.StepName = "inprogress"
c.Current = &InprogressState{}
type StopState struct{}
func (s *StopState) executeState(c *Context) {
c.StepIndex = 3
c.StepName = "stop"
c.Current = &StopState{}
func StateDemo() {
context := &Context{}
var state State
state = &StartState{}
state.executeState(context)
fmt.Println("state: ", context)
state = &InprogressState{}
state = &StopState{}