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# golang-design-patterns
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## 使用golang实现各种设计模式
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> golang的最佳实践中并不建议在应用中使用大量的设计模式望周知
> Keep It Simple, Stupid.
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- 创建型模式
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1. [单例模式](https://github.com/silsuer/golang-design-patterns/blob/master/singleton/README.md)
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2. [简单工厂模式](https://github.com/silsuer/golang-design-patterns/tree/master/simple-factory-pattern)
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3. [工厂方法模式](https://github.com/silsuer/golang-design-patterns/tree/master/factory-method-pattern)
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4. [抽象工厂模式](https://github.com/silsuer/golang-design-patterns/tree/master/abstract-factory-pattern)
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5. [建造者模式](https://github.com/silsuer/golang-design-patterns/tree/master/builder-pattern)
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6. [原型模式](https://github.com/silsuer/golang-design-patterns/tree/master/prototype-pattern)
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- 行为型模式
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1. [访问者模式](https://github.com/silsuer/golang-design-patterns/tree/master/visitor-pattern)
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2. [模板模式](https://github.com/silsuer/golang-design-patterns/tree/master/template-pattern)
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3. 策略模式
4. 状态模式
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5. [观察者模式](https://github.com/silsuer/golang-design-patterns/tree/master/observer-pattern)
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6. [备忘录模式](https://github.com/silsuer/golang-design-patterns/tree/master/memento-pattern)
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7. 中介者模式
8. 迭代器模式
9. 解释器模式
10. 命令模式
11. 责任链模式
- 结构型模式
1. 适配器模式
2. 桥接模式
3. 组合模式
4. 装饰模式
5. 外观模式
6. 亨元模式
7. 代理模式